Some years ago, when Abyss of Pandemonium was finally out of contract and 
released for free, the single player levels were taken out and that version 
became 2.0, the deathmatch version...

Today, the old Lady Abyss is back. The 2 single player episodes (11 maps) are 
restored and repak'd, with small improvements and fixes, to match current 
Quake engine requirements. The purpose of this work was also to keep as much 
as possible of the original mod, on behalf of its authors choices.

Read about the mod features and the original Impel/AoP team in "Abyss of 
Pandemonium (Retail) - The Final Mission" and "Credits" included text files.

Welcome to


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ABYSS OF PANDEMONIUM - THE FINAL MISSION v2.0
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FIXES & TWEAKS
===========

- Extensively patched progs
  
      Enable coop 2 to play any map with std id monsters. Some of them replaced by    
      AoP custom monsters in a semi-random fashion.
  
      Enable play/test modes making the monsters more aware "angry" of the player
      with cvar "nomonsters 1"
     
      Enable corpse removal for more performance with cvar "nomonsters 2"
      Note: Values can be added for combined effect.

- Original demo files re-added

- New aopend 'recammed" Kascam demo added - Coop on Hard (by aguirRe)
  
      Load engine console and type "playdemo aopend"
      Type "host_framerate 0.015" for slower motion (Lower values for slower)
      Type "host_framerate 0" to restore normal speed
      Set cvar "cl_altlerp 2" beforehand, for better monsters interpolation
      Note: This can be be set in autoexec.cfg

- Enhanced external skins for AoP custom monsters.
  
      Note: Rename/reposition skins to use in TomazQuake/Telejano, DarkPlaces 
      (or other engines that follow their styles).

- A few mdl fixes

- New re-lit bsps, including ent modifications and engine compatibility fixes.


ENGINES
======

- aguirRe's GL or Neh-Quake - http://user.tninet.se/~xir870k/
- Any JoeQuake derivative
- FitzQuake or aguirRe's WinQuake (without external skins)


KNOWN PROBLEMS & MINOR THINGS
========================

- No bot support for AoP DM maps
- No laser weapon model from the player view
- In aop1m4, you can stay stuck if you miss the SK
- Rare monsters stuck or spawning behind the player
- Some texture alignments, clipping issues and floating shellboxes



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AOP - THE FINAL MISSION v2.0 "RESURRECTION" CREW
====================================================================

- FIXES & TWEAKS: Bengt "aguirRe" Jardrup - http://user.tninet.se/~xir870k/
- PLAYTESTERS: Scragbait, JPL, aguirRe, Johnxmas
- CONTACT HELPER: Baker
- COORDINATION: Johnxmas
- BY KIND PERMISSION OF: Alex "Cybermind" Redman



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LEGAL
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Free distribution & integrity of this package and its elements are mandatory

"Abyss Of Pandemonium" Mission Pack for Quake ©1997-2005 Impel Development Team
"Abyss Of Pandemonium" The Final Mission v2.0 Resurrection Team ©2008

Original AOP/Impel website - http://impel.planetquake.gamespy.com/

Quake is a registered trademark of id Software, Inc.
All other trademarks are of their respective owners
All rights reserved