Download Now! ProQuake 3.99S; 0.85 MB
Answers to Questions:
1. You need Quake to run ProQuake.
2. If you get a white screen or white textures issue, click this to fix it.
3. If you are a ProQuake 3.50 user upgrading, use -gamma x.xx in your command line or the lighting and the mouse movement might look strange to you.
4. For server lists or to ask questions go to QuakeOne.com.
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ProQuake 4.00 is the official continuation of the original ProQuake by JP Grossman.
It is current at version 3.99r; there is only 1 known remaining bug. There were 3 mouse issues, mostly involving -dinput and -window combined, that need verification of closure.
After the remaining bug is fixed and 2 weeks of live player testing verifying there are no existing issues of any kind, ProQuake 3.99 will become ProQuake 4.00.
- Immune to "Can't Connect To Server". For real. Never use -ip or fail to connect with DSL.
- Disable the [annoying] Windows keys (sys_disablewinkeys 1 in console).
- Set ProQuake thread priority (sys_highpriority 0 = normal, 1 = high, -1 = low).
- "homepage" command takes you here.
- "copy" command copies console text to the clipboard.
- "openquakefolder" command opens your Quake folder in Explorer.
- Pressing ALT-ENTER toggles full-screen and windowed mode. For real!
- v_gunkick 1; DOSQuake style jittery firing. v_gunkick 0 turns it back off.
- CPU clock fix -- fixes Quake going too fast/slow on some machines.
- Change video mode on-the-fly.
- Change brightness on-the-fly. (But -gamma command line parameter = higher FPS)
- (*) d3dpro.exe version for those that can't run glpro (see below).
- Turn demos to AVI movies with capturedemo command.
- Built-in Quake Name Maker (Options -> Multiplayer -> Setup -> Namemaker).
- Anti-wallhack dedicated server capability.
- 8 button mouse support.
- q_version support.
- Full keyboard binding (turn on in menu).
- Turn DirectInput mouse on/off in menu.
- Automatic international keyboard.
- Automatically play demos by clicking on .dem file.
- Demo rewind/fast forward (use pgup and pgdn keys to FF or rewind).
- ALT-TAB and FOV rendering issues with certain video cards.
- Other stuff ... see changes long.
ProQuake is based off the id Software source code release of Quake. The ProQuake source is available here. If you have other questions, ask at the QuakeOne.com forums.
(*) d3dpro uses Direct3D instead of OpenGL for rendering and is based off the D3DQuake project, which was always a little quirky (hates ALT-TAB, for instance). d3dpro is unsupported and gets about 20% less FPS, but if you are a glpro user and d3dpro will run on a machine that won't do glpro, you will be quite happy compared to having to use wqpro (WinQuake style). d3dpro can't change video mode in-game so it requires -width xxx and -height yyy command line parameters, but otherwise has all glpro features.
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