** Changes since 1.90 ** added: teamscores to scr_printstats_type 1 added: gl_conback_image will specify the conback image in real-time. added: Adjustable con_textsize resizing using [alt]UpArrow and [alt]DownArrow keys, with [alt]BackSpace to reset. (also CTRL and MWHEELUP/DOWN) added: commandline option -monitor2 to select second monitor as default. added: snd_ambient {0|1}, toggles the ambient background sounds, wind, frogs, water, torches etc...} Fixed: External textures for gamedir content. Loads the media from -game folder first. Bug reported by Lightning Hunter. Added: cl_nomessageprint [0|1] : suppress message text when recording demos. Added: r_outline for .md3 models. Added: writealiases {filename}.cfg : writes all alias commands to filename.cfg. The ".cfg" extension is forced. Added: cl_nomessageprint [0|1] : suppress message text when recording demos. Added: cl_autofocus {0|1} returns back to Qrack when a match starts, if the user ALT-TABs out. Added: show_healthbar {0|1}, displays a graphical bar on screan of local client's health show_healthbar_x {#}, horizontal position of healthbar. Default 0 is the center of the screen, negative moves left, positive moves right. show_healthbar_y {#}, vertical position of the healthbar. Default is 0 center. Positive moves down, negative moves up. Added: show_armorbar {0|1}, displays graphical bar of local client's armorvalue. Color is indeicated by type of armor. (R,Y,G) show_armorbar_x {#}, horizontal position show_armorbar_y {#}, vertical position Added: show_ammobar {0|1}, displays a graphical bar of the ammount of ammo of local client's weapon in hand. show_ammobar_x {#}, horizontal position. show_ammobar_y {#}, vertical position. Tweak: using r_dynamic 2, loads static map dynamic lights (strobe lights) but doesnt update them, fixing performance problems with some ATI cards. Fixed: Bug when using ctrl and pageup keys. If you held down the pageup key it would keep scrolling back past the beginning of the console buffer. Fixed: Sometimes keys didn't repeat in the console. Fixed: Tweaked the position of the muzzleflash particle, works now with cl_gun_offset and v_viewheight. Added: gl_part_muzzleflash {0|1} toggles the particle for muzzleflash when shooting. (4 years later) Added: Support for mods that require 64k globals, via code from Spike of FTE. Added: MEM command to show amount of HEAP memory used. Added: EndFrameQC support. Added: SV_PlayerPhysicsQC support, to override engine player physics for QuakeC. Added: changed r_lightmode command to gl_overbright. Changed: MSG_Write*s and MSG_Read*s to mimic ProQuake server functions for compatibility. cls.protocol will manage this in future. Fixed: Bug with Quoth's pulsecannon, using invalid particletype. Added: Inability to (accidentally) load multiple versions of Qrack to save resources.. Can be overridden with "-multipleinstance" command line parameter. Changed: MAX_ENT_LEAFS to 256 from 16 Added: host_maxfps (default 75), forces server timings to Quake standard for single-player game physics. Changed: Typing changelevel with no mapname will pick a random map for you. Nice for playing wih FrikBots. Added: gl_decal_count cvar sets maximum number of decals to be drawn at one time. Fixed: remove oldest decal from list if max decal limit hit, always drawing new decals. Fixed: replaced calls to glBindTexture, with GL_Bind, which applies gl_anisotropic to all textures passed through this function. hopefully this will eliminate the glittery effect of decals. Added: random decal sizes when created. Added: decal alpha channel support. Fixed: if cl_web_download fails because of file not found Qrack should not crash. Fixed: reconnect command works now, just type reconnect if you get disconnected. fixed: old bug with pq_teamscores when a team had a negative score! added: gl_powerupshell_size, to control the size of a model's polygon shell effect. (default 0), range: 0 to 10. fixed: bug with m_filter. fixed: if sv_defaultmap is null ("") then Qrack will return with error : Couldn't load map: 'mymap.bsp'. if map not found. modified: gl_fogenable is set in worldspawn for maps that wish to autoload fog settings, using gl_fogenable 2 forces current fog settings to carry over if the next map doesnt have a fog key in worldspawn. This basically forces fog ON all the time. added: scr_bloodsplat 0 | 1 shows bloodsplats on player's screens when being hurt. Fixed: gl_rain is now alot faster. Fixed: R_Celshading 1 & 2 with cl_teamskins 1. Fixed: Decals are not added to animated textures. Added: When recording a demo, show_rec will display "[*REC]" on screen. usage: show_rec 0|1 to toggle show_rec_x horizontal positioning show_rec_y vertical positioning Added: Enhanced BuiltIn Function System (EBFS) by Maddes Added: FrikFile Support Added: cl_levelshots 0 |1 Displays an image between level loads and fades out of view with the name of the map centerprinted. (custom levelshot images should be placed in "/textures/levelshots" ) Added: scr_centerprint_levelname 0|1 Displays a centerprint of the map's worldspawn key "message" at map start. Fixed: if a server model is not found, or can't be downloaded use null.mdl instead. Fixed: Fullbright skins on 8 bit player models only illuminate the original fullbright colors (>224) This allows gl_fb_models 1 to correctly work for player models without making the entire skin fullbright! Originally in Quake the player skin had a fullbright little RED dot on the gun, which was broken in glQuake. Added: CL_TEAMSKIN support for md3 models! :D fIXED: if transparent then no entity shadow!! Added: cl_viewbob 0|1 default 0, bobs the pov as a player walks. This allows the gun to sway with cl_bob* commands but keeping the pov steady. Fixed: coronas are not visable through doors/platforms :D Fixed chase_active so the view never pokes into the wall! added MOVETYPE_FOLLOW for Nehahra support (oops! was missing!) added LordHavoc's implementation of rotation on MOVETYPE_FOLLOW objects. added gl_free_world_textures cvar to clear out loaded texture before each map load... + saves texture memory + reloads color pallete (and/or bpp) + resets the mipmap level Fixed: Better support for widescreen aspect in SCR_CalcRefdef. Added: Rotating BMODELS from DarkPlaces. Added: preliminary support for HalfLife 1 maps with 24bit texture support ---